Jason Gregory has become an expert software engineer as 1994. He got his start at game programming in 1999 in Midway Home Entertainment in San Diego, in which he composed tools and engine, including the Playstation 2/Xbox cartoon program for "Freaky Flyers," "Hydro Thunder two" and "Crank the Weasel." Back in 2003, Jason proceeded into Electronic Arts Los Angeles, where he worked engine and match play technology for "Medal of Honor: Pacific Assault" and served as a lead engineer throughout the first phases of the "Medal of Honor: Airborne" project. Jason is currently a lead developer at Naughty Dog Inc., where he most recently finished work on "The Last Us Remastered" for PlayStation 4, and is presently hard at work "Uncharted 4: A Thief's End." In addition, he established engine and gameplay technology for Naughty Dog's "Uncharted: Drake's Fortune," "Uncharted 2: One of Thieves," "Uncharted 3: Drake's Deception" and "The Last of Us" (PlayStation 3), also taught classes in game engineering in the University of Southern California.
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