The Best Game Design - September 2022

Based on the analysis of 2,425 reviews.



Top Choice
The Art of Game Design A Book of Lenses Third Edition product image


Level Guide Great Video Design product image


Best Value
Games Design Play detailed iterative product image


Game Programming Patterns Robert Nystrom product image


Theory Game Design Raph Koster product image


Elements of Game Design product image


Building Blocks Tabletop Game Design product image


Game Design Workshop A Playcentric Approach to Creating Innovative Games Fourth Edition product image


Best Seller
The Game Narrative Toolbox Focal Press Game Design Workshops product image


Game Feel Designers Sensation Kaufmann product image

Top Game Design Brands

John Sharp

John Sharp acquired an honors degree in Computing from Imperial College, London. He writing coaching courses, manuals, and books for over 25 decades and has been developing applications. John has expertise in a wide Variety of technology, from database programs applications such as your .NET Framework development. He has authored a few books such as six variants of C# Step By Step, two variants of Windows Communication Foundation Step By Step, and the Core Reference.

John also writes for the Patterns and Practices team within Microsoft, also has helped to create many guides covering various areas, such as Windows Azure, applications development, and information access.

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Robert Nystrom

Robert Nystrom has successfully programmed professionally for twenty five years, roughly half of which is in games. During his eight years in Digital Arts, he also worked on behemoths like Madden and smaller names like Henry Hatsworth in the Puzzling Adventure game. He has sent games on the PC, GameCube, PS2, XBox, X360, and DS, but is proud of the instruments and shared libraries he made for other people to build on. He loves seeing useable, amazing code magnify the imaginative capability of the others.

Robert resides with his wife and two daughters in Seattle in which you are most likely to find him cooking to his buddies and decorate them with great beer.

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Raph Koster

Raph Koster is a veteran game designer who has been professionally imputed in almost every area of the game market. He’ s been the lead designer and manager of enormous titles like ULTIMA ONLINE and STAR WARS GALAXIES; a venture-backed entrepreneur heading his own studio; and he’s led layout function, writing, art, soundtrack music, and programming to many more names which range from Facebook games into single-player games for handheld games.

Koster is widely known among the world’s leading thinkers about game design, and can be an in-demand speaker at conferences all around the world. His book A THEORY OF FUN FOR GAME DESIGN has attained its tenth anniversary as one of the most famous classics in the games area. At 2012, he had been named a Online Game Legend at the Game Developers Conference Online. Stop by his website at

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